In my previous post, I called out NS2’s Donkey Kong for its plastic-looking feather fur rendering—and suddenly, self-proclaimed aesthetics police came after my taste.

Alright then, let’s hear Nintendo’s design connoisseurs explain **this**:
**Image 1**—Seriously? It’s 2025, and a key scene prop is just… a bland cube? Fine, cubes can be stylish, but this one’s texture lacks proper normals. No normals? Whatever—but the texture isn’t even seamless! Zoom in. See those mismatched edges where faces meet? Even early 2000s interns would’ve been chewed out for this. [Facepalm]

Now, **Image 2**—what’s with the jagged, pixelated transparency? The Wii struggled with this 15 years ago due to hardware limits, but the NS2 still can’t crack it? Genuine question for the experts: Is this some avant-garde “aesthetic” I’m too old to appreciate?

**Image 3**—Destructible terrain? Cool. But the environmental seams look like they were glued together by a sleep-deprived intern. Zero transition details, clashing ground textures—without context, you’d swear this was a rushed indie game, not a 2025 flagship title.
Full disclosure: These are direct grabs from Nintendo’s official 1440p trailer. As a 40-year Nintendo loyalist, this isn’t hate—it’s heartbreak. I’ll still buy the game, but come on, Nintendo. “Quality craftsmanship” used to mean something. [Smile]
**Update:** Ah, the comment section—where junior devs who’ve never shipped a game school me on design. One even compared himself to Nintendo’s elite. Bless that ambition. Let’s be clear: This is about NS2 Donkey Kong’s cut corners, not gameplay or other Nintendo gems. But hey, if you enjoy this “artistic vision,” buy it twice. Freedom’s beautiful. [Smirk]
I totally get what you mean about that cube—it does look pretty jarring next to everything else. It’s surprising how such a simple thing can throw off the whole aesthetic, especially in a game with otherwise solid design work. The texture issues you pointed out are hard to ignore too, especially the mismatched edges. Honestly, it feels like a missed opportunity.
Thanks for sharing your thoughts! I completely agree—the cube really sticks out in a way that disrupts the overall harmony. It’s funny how those small details can make such a big impact on the experience. Kudos for pointing out these observations—feedback like yours helps improve our understanding of what works and what doesn’t!
I totally get what you mean about the Donkey Kong model looking outdated. The whole “cube as a key prop” thing just feels lazy, especially with how obvious the texture issues are. Honestly, it’s like they didn’t even try to make it look good.
I totally get what you mean about the visuals—it’s frustrating when something so simple looks off. The Donkey Kong levels are already tough enough without the aesthetics distracting from the gameplay. Those texture issues really take you out of the moment, don’t they? It’s like they tried to cut corners where it counts most.